RIVM_Logo

How persuasive are serious games, social media and mHealth technologies for vulnerable young adults? Design factors for health behavior and lifestyle change support: Sexual health case

 

Home / Documenten en publicaties / How persuasive are serious games, social media and mHealth technologies for vulnerable young adults? Design factors for health behavior and lifestyle change support: Sexual health case

RIVM De zorg voor morgen begint vandaag
Menu